Difference between revisions of "急救"
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此技能为以下职业的基本技能:: | 此技能为以下职业的基本技能:: | ||
− | [[炼金术士]] (至少等级1) | + | *[[炼金术士]] (至少等级1) |
此技能为以下职业的附加技能:: | 此技能为以下职业的附加技能:: | ||
− | [[祭司]] (至少等级3) | + | *[[祭司]] (至少等级3) |
此技能为以下职业的特殊技能:: | 此技能为以下职业的特殊技能:: | ||
− | [[射手]] (至少等级6) | + | *[[射手]] (至少等级6) |
− | [[杂耍艺人]] (至少等级9) | + | *[[杂耍艺人]] (至少等级9) |
− | [[猎人]] (至少等级8) | + | *[[猎人]] (至少等级8) |
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伤害= | | 伤害= | | ||
先攻=| | 先攻=| | ||
− | 治疗= | + | 治疗=[[魅力]],[[灵巧]]| |
− | 物品=医用供给品 (可选)| <!-- always with link: itemclass - XYZ--> | + | 物品=[[医用供给品]] (可选)| <!-- always with link: itemclass - XYZ--> |
− | 技能类型=治疗技能| <!-- always with link: skillclass - XYZ--> | + | 技能类型=[[治疗技能]]| <!-- always with link: skillclass - XYZ--> |
设计者= root| | 设计者= root| | ||
重复=| | 重复=| | ||
}} | }} | ||
− | + | {{公式| | |
− | + | 命中=| | |
+ | 防御=| | ||
+ | 伤害=| | ||
+ | 先攻=| | ||
+ | Healing1=[[魅力]]| | ||
+ | Healing2=[[灵巧]]| | ||
+ | Healing3=[[急救]]| | ||
+ | Healing4=| | ||
+ | }} |
Latest revision as of 02:45, 31 October 2013
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命中 公式为: 2 x {{{Attack1}}} + {{{Attack2}}} + 2 x {{{Attack3}}}{{{Attack4}}}
防御 公式为: 2 x {{{Defense1}}} + {{{Defense2}}} + 2 x {{{Defense3}}}{{{Defense4}}}
伤害 公式为: {{{Damage1}}} / 2 + {{{Damage2}}} / 3 + {{{Damage3}}} / 2 {{{Damage4}}}
先攻 公式为: 2 x {{{Initiative1}}} + {{{Initiative2}}} + 2 x {{{Initiative3}}}{{{Initiative4}}}
每次投点得到的数值是上下浮动的。