Difference between revisions of "战斗系统 - 命中和伤害计算"
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(提示: 每次投掷结果会随机浮动) | (提示: 每次投掷结果会随机浮动) | ||
− | 你的敌人的防护 [[战斗系统 - | + | 你的敌人的防护 [[战斗系统 - 招架攻击|防御掷]] 以同样的方式计算. |
− | + | 你的敌人可以用两种方式来招架你的攻击([http://wca11.world-of-dungeons.org/wod/spiel/hero/skill.php?key=6L+R56iL6Zeq6YG/&closebutton=1], | |
− | [http:// | + | [http://wca11.world-of-dungeons.org/wod/spiel/hero/skill.php?key=55u+54mM5qC85oyh&closebutton=1]) or just natural defenses. See [[Combat System - Parry Attacks|defense roll]] to find out which attributes are used. |
If your opponent is using [http://info.world-of-dungeons.net/wod/spiel/hero/skill.php?key=ZG9kZ2UgYmxvdyAg Dodge blow] and has 4 dexterity, 6 agility and rank 6 dodge blow, the average defense roll is: | If your opponent is using [http://info.world-of-dungeons.net/wod/spiel/hero/skill.php?key=ZG9kZ2UgYmxvdyAg Dodge blow] and has 4 dexterity, 6 agility and rank 6 dodge blow, the average defense roll is: |
Revision as of 23:30, 25 July 2008
攻击投掷
基础攻击掷:
2 * 首要属性 + 1 * 次要属性 + 2 * 技能等级
举例: 肉搏
肉搏的主要属性是灵活,次要属性是敏捷。
如果一个英雄有3点灵活,5点敏捷和8点肉搏技能,那么平均攻击掷就是:
2*dex灵活 + 1*agi敏捷 + 2*拳击 =2*3 + 1*5 + 2*8 =6 + 5 + 16 =27
(提示: 某些物品会提升或者降低这个值) (提示: 每次投掷结果会随机浮动)
你的敌人的防护 防御掷 以同样的方式计算.
你的敌人可以用两种方式来招架你的攻击([1], [2]) or just natural defenses. See defense roll to find out which attributes are used.
If your opponent is using Dodge blow and has 4 dexterity, 6 agility and rank 6 dodge blow, the average defense roll is:
(2*dexterity + 1*agility + 2*dodge blow)*1.1 =(2*4 + 1*6 + 2*6)*1.1 =(8 + 6 + 12)*1.1 =26*1.1=28 (calculations in WoD are always rounded down)
(note: some items lend an additional bonus or malus to this value) (note: each roll will deviate randomly up or down)
If the attackers roll is higher than the defenders, the damage roll will be initiated.
Damage Roll
The basic damage roll is:
primary damage attribute / 2 + secondary damage attribute / 3 + skill level / 2
Example: Brawling
Brawling has strength as its primary damage attribute, and constitution as its secondary damage attribute.
If your hero has 4 strength, 6 constitution and level 8 brawling, the average damage roll is:
strength/2 + constitution/3 + brawling/2 =4/2 + 6/3 + 8/2 = 2 + 2 + 4 = 8
(note: some items lend an additional bonus or malus to this value)
Effects of spells and skills are calculated in a similar manner.
Test Rolls
After the average value has been determined, there will be a simulated dice roll. Different dice with values from 0 up to a maximum value will be rolled. Fractions are rounded down.
Example:
die | average | value |
D3 | 1 | 0, 1, 2 |
D5 | 2 | 0 - 4 |
D7 | 3 | 0 - 6 |
D9 | 4 | 0 - 8 |
D11 | 5 | 0 - 10 |
D13 | 6 | 0 - 12 |
D15 | 7 | 0 - 14 |
... | ... | ... |
D (2 X +1) | X | 0 - 2 X |
Depending on the average value of the test roll more than one die will be used. A D15 is usually the maximum dice value (dice value from 0 to 14) There will never be more than 6 similar dice at any given time. To make sure that the average roll equals the average value, an additional smaller die will be used in the calculation.
Example:
average | die |
1 | D3 |
2 | D5 |
... | ... |
7 | D15 |
8 | D15 + D3 |
9 | D15 + D5 |
10 | D15 + D7 |
... | ... |
14 | 2 D15 |
15 | 2 D15 + D3 |
16 | 2 D16 + D3 |
... | ... |
42 | 6 D15 |
43 | 6 D15 + D3 |
44 | 6 D15 + D5 |
46 | 6 D15 + D7 |
47 | 6 D15 + D9 |
48 | 6 D17 |
49 | 6 D17 + D3 |
50 | 6 D17 + D5 |
... | ... |
53 | 6 D17 + D11 |
54 | 6 D19 |
55 | 6 D19 + D3 |
... | ... |