Difference between revisions of "战斗系统 - 招架攻击"

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(新页面: When attacked, a saving throw. The opponent attempts to guard themselves from being hit. The values are calculated with the attributes listed below. <br> If the defender has configured th...)
 
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When attacked, a saving throw. The opponent attempts to guard themselves from being hit. The values are calculated with the attributes listed below.
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当被攻击时,就会投招架掷。 对手会尝试用自己的能力来保护自己。这个值可以通过下面的技能表来查阅。<br>
 +
如果防守者设置了自己的防御技能 '''[[英雄 - 设置 | 英雄 => 设置 => general => defense]]''', 相关的技能就会用于招架投掷。英雄可以尝试对近战,远程,魔法和心智攻击投招架掷。
 
<br>
 
<br>
If the defender has configured their defensive skills in the settings '''[[Hero - Settings | hero => settings => general => defense]]''', the appropriate skill is used for the saving throw. Heroes may attempt saving throws with skills against melee, ranged, magic, and social attacks.
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如果没有习得任何一个相关的技能,那么就当作为技能值为0:
<br>
 
If no skill is specified, a skill level of 0 is used with the following attributes:
 
 
 
 
{| border=0 cellspacing=0 cellpadding=3
 
{| border=0 cellspacing=0 cellpadding=3
 
| '''type'''
 
| '''type'''
| '''1<sup>st</sup> attribute'''
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| '''1<sup>st</sup> 属性'''
| '''2<sup>nd</sup> attribute'''
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| '''2<sup>nd</sup> 属性'''
 
|-
 
|-
| ''melee attack:''
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| ''近战攻击:''
| [[Attributes - Agility | agility]]
+
| [[属性 - 敏捷 | 敏捷]]
| [[Attributes - Dexterity | dexterity]]
+
| [[属性 - 灵巧 | 灵巧]]
 
|-
 
|-
| ''ranged attack:''
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| ''远程攻击:''
| [[Attributes - Agility | agility]]
+
| [[属性 - 敏捷 | 敏捷]]
| [[Attributes - Perception|perception]]
+
| [[属性 - 感知 | 感知]]
 
|-
 
|-
| ''spell attack:''
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| ''法术攻击:''
| [[Attributes - Willpower|willpower]]
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| [[属性 - 意志|意志]]
| [[Attributes - Intelligence|intelligence]]
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| [[属性 - 智力|智力]]
 
|-
 
|-
| ''social attack:''
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| ''心智攻击:''
| [[Attributes - Willpower|willpower]]
+
| [[属性 - 意志|意志]]
| [[Attributes - Charisma|charisma]]
+
| [[属性 - 魅力|魅力]]
 
|-
 
|-
| ''ambush:''
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| ''偷袭:''
| [[Attributes - Perception|perception]]
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| [[属性 - 感知|感知]]
| [[Attributes - Intelligence|intelligence]]
+
| [[属性 - 智力|智力]]
 
|-
 
|-
| ''activate trap:''
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| ''激发陷阱:''
| [[Attributes - Perception|perception]]
+
| [[属性 - 感知|感知]]
| [[Attributes - Agility | agility]]
+
| [[属性 - 敏捷 | 敏捷]]
 
|-
 
|-
| ''explosion or blast:''
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| ''爆炸和冲击''
| [[Attributes - Agility | agility]]
+
| [[属性 - 敏捷 | 敏捷]]
| [[Attributes - Perception|perception]]
+
| [[属性 - 感知|感知]]
 
|-
 
|-
| ''force of nature:''
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| ''自然之力:''
| [[Attributes - Willpower|willpower]]
+
| [[属性 - 意志|意志]]
| [[Attributes - Agility | agility]]
+
| [[属性 - 敏捷 | 敏捷]]
 
|-
 
|-
| ''disease:''
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| ''疾病:''
| [[Attributes - Constitution|constitution]]
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| [[属性 - 体质|体质]]
| [[Attributes - Charisma|charisma]]
+
| [[属性 - 魅力|魅力]]
 
|-
 
|-
| ''magic projectile attack:''
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| ''魔法投掷攻击:''
| [[Attributes - Intelligence|intelligence]]
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| [[属性 - 智力|智力]]
| [[Attributes - Agility | agility]]
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| [[属性 - 敏捷 | 敏捷]]
 
|-
 
|-
| ''curse attack:''
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| ''诅咒攻击:''
| [[Attributes - Charisma|charisma]]
+
| [[属性 - 魅力|魅力]]
| [[Attributes - Willpower|willpower]]
+
| [[属性 - 意志|意志]]
 
|}
 
|}

Revision as of 16:45, 27 July 2008

当被攻击时,就会投招架掷。 对手会尝试用自己的能力来保护自己。这个值可以通过下面的技能表来查阅。
如果防守者设置了自己的防御技能 英雄 => 设置 => general => defense, 相关的技能就会用于招架投掷。英雄可以尝试对近战,远程,魔法和心智攻击投招架掷。
如果没有习得任何一个相关的技能,那么就当作为技能值为0:

type 1st 属性 2nd 属性
近战攻击: 敏捷 灵巧
远程攻击: 敏捷 感知
法术攻击: 意志 智力
心智攻击: 意志 魅力
偷袭: 感知 智力
激发陷阱: 感知 敏捷
爆炸和冲击 敏捷 感知
自然之力: 意志 敏捷
疾病: 体质 魅力
魔法投掷攻击: 智力 敏捷
诅咒攻击: 魅力 意志
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