骰子系统

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该页面涉及地下城世界的伤害命中计算等内容(测试,未完成)

攻击投掷

平均攻击投掷为

2 * 主要攻击属性 + 1 * 次要攻击属性 + 2 * 技能等级


以魔法飞弹作为例子说明

魔法飞弹以感知作为主要攻击属性,智力为次要攻击属性。

一个拥有4感知与3智力的角色如果将他的魔法飞弹等级至6,那么他施展魔法飞弹时的平均攻击投掷便是:

2*感知 + 1*智力 + 2*魔法飞弹
=2*4 + 1*3 + 2*6
=23

(注意:一些物品给予攻击上的奖励与惩罚,种族特色亦会影响这个值)

Your opponents defense defense roll is calculated in a similar manner.

Your opponent may use 2 skills for parrying your attack(Dodge blow, Use shield) or just natural defenses. See defense roll to find out which attributes are used.

If your opponent is using Dodge blow and has 4 dexterity, 6 agility and rank 6 dodge blow, the average defense roll is:

(2*dexterity + 1*agility + 2*dodge blow)*1.1
=(2*4 + 1*6 + 2*6)*1.1
=(8 + 6 + 12)*1.1
=26*1.1=28 (calculations in WoD are always rounded down)

(note: some items lend an additional bonus or malus to this value) (note: each roll will deviate randomly up or down)

If the attackers roll is higher than the defenders, the damage roll will be initiated.

Damage Roll

The basic damage roll is:

primary damage attribute / 2 + secondary damage attribute / 3 + skill level / 2


Example: Brawling

Brawling has strength as its primary damage attribute, and constitution as its secondary damage attribute.

If your hero has 4 strength, 6 constitution and level 8 brawling, the average damage roll is:

strength/2 + constitution/3 + brawling/2
=4/2 + 6/3 + 8/2 
= 2 + 2 + 4 
= 8

(note: some items lend an additional bonus or malus to this value)

Effects of spells and skills are calculated in a similar manner.


Test Rolls

After the average value has been determined, there will be a simulated dice roll. Different dice with values from 0 up to a maximum value will be rolled. Fractions are rounded down.

Example:

die average value
D3 1 0, 1, 2
D5 2 0 - 4
D7 3 0 - 6
D9 4 0 - 8
D11 5 0 - 10
D13 6 0 - 12
D15 7 0 - 14
... ... ...
D (2 X +1) X 0 - 2 X


Depending on the average value of the test roll more than one die will be used. A D15 is usually the maximum dice value (dice value from 0 to 14) There will never be more than 6 similar dice at any given time. To make sure that the average roll equals the average value, an additional smaller die will be used in the calculation.


Example:

average die
1 D3
2 D5
... ...
7 D15
8 D15 + D3
9 D15 + D5
10 D15 + D7
... ...
14 2 D15
15 2 D15 + D3
16 2 D16 + D3
... ...
42 6 D15
43 6 D15 + D3
44 6 D15 + D5
46 6 D15 + D7
47 6 D15 + D9
48 6 D17
49 6 D17 + D3
50 6 D17 + D5
... ...
53 6 D17 + D11
54 6 D19
55 6 D19 + D3
... ...
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