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	<updated>2026-04-30T21:49:30Z</updated>
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	<entry>
		<id>://world-of-dungeons.org/wiki/index.php?title=%E9%AA%B0%E5%AD%90%E7%B3%BB%E7%BB%9F&amp;diff=9</id>
		<title>骰子系统</title>
		<link rel="alternate" type="text/html" href="://world-of-dungeons.org/wiki/index.php?title=%E9%AA%B0%E5%AD%90%E7%B3%BB%E7%BB%9F&amp;diff=9"/>
		<updated>2008-06-27T04:56:37Z</updated>

		<summary type="html">&lt;p&gt;Noctimarge: /* 以魔法飞弹作为例子说明 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 该页面涉及地下城世界的伤害命中计算等内容(测试，未完成) =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==攻击投掷==&lt;br /&gt;
&lt;br /&gt;
平均攻击投掷为&lt;br /&gt;
&lt;br /&gt;
2 * 主要攻击属性 + 1 * 次要攻击属性 + 2 * 技能等级&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===以魔法飞弹作为例子说明===&lt;br /&gt;
&lt;br /&gt;
魔法飞弹以感知作为主要攻击属性，智力为次要攻击属性。&lt;br /&gt;
&lt;br /&gt;
一个拥有4感知与3智力的角色如果将他的魔法飞弹等级提升至6，那么他施展魔法飞弹时的平均攻击投掷便是: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
2*感知 + 1*智力 + 2*魔法飞弹&lt;br /&gt;
=2*4 + 1*3 + 2*6&lt;br /&gt;
=23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予投掷上的奖励与惩罚，种族特色亦会影响这个值；平均投掷只反映期望，每次的投掷结果高低不定)&lt;br /&gt;
&lt;br /&gt;
对手的防御投掷也使用相同的计算方式，此处若以 [https://wca11.world-of-dungeons.org/wod/spiel/hero/skill.php?key=5oqX6a2U 抗魔] 抵抗飞弹，平均防御投掷为：&lt;br /&gt;
&lt;br /&gt;
(假设对手属性为5意志4智力并拥有等级7的抗魔)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(2*意志 + 1*智力 + 2*抗魔)*1.2&lt;br /&gt;
=(2*5 + 1*4 + 2*7)*1.2&lt;br /&gt;
=33[33.6] (地下城世界的所有投掷都使用去尾处理，小数部分忽略)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予投掷上的奖励与惩罚，种族特色亦会影响这个值；平均投掷只反映期望，每次的投掷结果高低不定)&lt;br /&gt;
&lt;br /&gt;
当攻击投掷(实际投掷结果，并非平均投掷)高于防御投掷时攻击有效。&lt;br /&gt;
&lt;br /&gt;
==伤害投掷==&lt;br /&gt;
&lt;br /&gt;
平均伤害投掷为：&lt;br /&gt;
&lt;br /&gt;
主要伤害属性 / 2 + 次要伤害属性 / 3 + 技能等级 / 2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===以魔法飞弹作为例子说明===&lt;br /&gt;
&lt;br /&gt;
魔法飞弹以意志作为主要伤害属性，体质为次要伤害属性。&lt;br /&gt;
&lt;br /&gt;
一个拥有5意志与3体质的角色如果将他的魔法飞弹等级提升至6，那么他施展魔法飞弹时的平均伤害投掷便是: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(意志/2 + 体质/3 + 魔法飞弹/2)*0.95&lt;br /&gt;
=(5/2 + 3/3 + 6/2)*0.95&lt;br /&gt;
=(2.5 + 1 + 3)*0.95&lt;br /&gt;
=6[6.175] (地下城世界的所有投掷都使用去尾处理，小数部分忽略)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予投掷上的奖励与惩罚；平均投掷只反映期望，每次的投掷结果高低不定)&lt;br /&gt;
&lt;br /&gt;
其他技能的效果亦按照类似的方法计算&lt;br /&gt;
&lt;br /&gt;
==Test Rolls==&lt;br /&gt;
&lt;br /&gt;
After the average value has been determined, there will be a simulated dice roll.&lt;br /&gt;
Different dice with values from 0 up to a maximum value will be rolled. Fractions are rounded down. &lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=0 cellpadding=5&lt;br /&gt;
| '''die'''&lt;br /&gt;
| '''average'''&lt;br /&gt;
| '''value'''&lt;br /&gt;
|- &lt;br /&gt;
|D3&lt;br /&gt;
|1&lt;br /&gt;
|0, 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|D5&lt;br /&gt;
|2&lt;br /&gt;
|0 - 4&lt;br /&gt;
|-&lt;br /&gt;
|D7&lt;br /&gt;
|3&lt;br /&gt;
|0 - 6&lt;br /&gt;
|-&lt;br /&gt;
|D9&lt;br /&gt;
|4&lt;br /&gt;
|0 - 8&lt;br /&gt;
|-&lt;br /&gt;
|D11&lt;br /&gt;
|5&lt;br /&gt;
|0 - 10&lt;br /&gt;
|-&lt;br /&gt;
|D13&lt;br /&gt;
|6&lt;br /&gt;
|0 - 12&lt;br /&gt;
|-&lt;br /&gt;
|D15&lt;br /&gt;
|7&lt;br /&gt;
|0 - 14&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|D (2 X +1) &lt;br /&gt;
|X&lt;br /&gt;
|0 - 2 X&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on the average value of the test roll more than one die will be used.&lt;br /&gt;
A D15 is usually the maximum dice value (dice value from 0 to 14)&lt;br /&gt;
There will never be more than 6 similar dice at any given time.&lt;br /&gt;
To make sure that the average roll equals the average value, an additional smaller die will be used in the calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=0 cellpadding=5&lt;br /&gt;
| '''average'''&lt;br /&gt;
| '''die'''&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|D3&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D5&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|D15&lt;br /&gt;
|-&lt;br /&gt;
|8 &lt;br /&gt;
|D15 + D3 &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|D15 + D5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|D15 + D7&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|2 D15 &lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|2 D15 + D3&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|2 D16 + D3&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|- &lt;br /&gt;
|42           &lt;br /&gt;
|6 D15&lt;br /&gt;
|-&lt;br /&gt;
|43            &lt;br /&gt;
|6 D15 + D3&lt;br /&gt;
|-&lt;br /&gt;
|44            &lt;br /&gt;
|6 D15 + D5&lt;br /&gt;
|-&lt;br /&gt;
|46            &lt;br /&gt;
|6 D15 + D7&lt;br /&gt;
|-&lt;br /&gt;
|47            &lt;br /&gt;
|6 D15 + D9&lt;br /&gt;
|-&lt;br /&gt;
|48            &lt;br /&gt;
|6 D17&lt;br /&gt;
|-&lt;br /&gt;
|49            &lt;br /&gt;
|6 D17 + D3&lt;br /&gt;
|-&lt;br /&gt;
|50            &lt;br /&gt;
|6 D17 + D5&lt;br /&gt;
|-&lt;br /&gt;
|...           &lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|53            &lt;br /&gt;
|6 D17 + D11&lt;br /&gt;
|-&lt;br /&gt;
|54            &lt;br /&gt;
|6 D19&lt;br /&gt;
|-&lt;br /&gt;
|55            &lt;br /&gt;
|6 D19 + D3&lt;br /&gt;
|-&lt;br /&gt;
|...           &lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Noctimarge</name></author>
		
	</entry>
	<entry>
		<id>://world-of-dungeons.org/wiki/index.php?title=%E9%AA%B0%E5%AD%90%E7%B3%BB%E7%BB%9F&amp;diff=8</id>
		<title>骰子系统</title>
		<link rel="alternate" type="text/html" href="://world-of-dungeons.org/wiki/index.php?title=%E9%AA%B0%E5%AD%90%E7%B3%BB%E7%BB%9F&amp;diff=8"/>
		<updated>2008-06-27T04:52:15Z</updated>

		<summary type="html">&lt;p&gt;Noctimarge: /* 以魔法飞弹作为例子说明 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 该页面涉及地下城世界的伤害命中计算等内容(测试，未完成) =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==攻击投掷==&lt;br /&gt;
&lt;br /&gt;
平均攻击投掷为&lt;br /&gt;
&lt;br /&gt;
2 * 主要攻击属性 + 1 * 次要攻击属性 + 2 * 技能等级&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===以魔法飞弹作为例子说明===&lt;br /&gt;
&lt;br /&gt;
魔法飞弹以感知作为主要攻击属性，智力为次要攻击属性。&lt;br /&gt;
&lt;br /&gt;
一个拥有4感知与3智力的角色如果将他的魔法飞弹等级提升至6，那么他施展魔法飞弹时的平均攻击投掷便是: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
2*感知 + 1*智力 + 2*魔法飞弹&lt;br /&gt;
=2*4 + 1*3 + 2*6&lt;br /&gt;
=23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予投掷上的奖励与惩罚，种族特色亦会影响这个值；平均投掷只反映期望，每次的投掷结果高低不定)&lt;br /&gt;
&lt;br /&gt;
对手的防御投掷也使用相同的计算方式，此处若以 [https://wca11.world-of-dungeons.org/wod/spiel/hero/skill.php?key=5oqX6a2U 抗魔] 抵抗飞弹，平均防御投掷为：&lt;br /&gt;
&lt;br /&gt;
(假设对手属性为5意志4智力并拥有等级7的抗魔)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(2*意志 + 1*智力 + 2*抗魔)*1.2&lt;br /&gt;
=(2*5 + 1*4 + 2*7)*1.2&lt;br /&gt;
=33[33.6] (地下城世界的所有投掷都使用去尾处理，小数部分忽略)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予投掷上的奖励与惩罚，种族特色亦会影响这个值；平均投掷只反映期望，每次的投掷结果高低不定)&lt;br /&gt;
&lt;br /&gt;
当攻击投掷(实际投掷结果，并非平均投掷)高于防御投掷时攻击有效。&lt;br /&gt;
&lt;br /&gt;
==伤害投掷==&lt;br /&gt;
&lt;br /&gt;
平均伤害投掷为：&lt;br /&gt;
&lt;br /&gt;
主要伤害属性 / 2 + 次要伤害属性 / 3 + 技能等级 / 2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===以魔法飞弹作为例子说明===&lt;br /&gt;
&lt;br /&gt;
魔法飞弹以意志作为主要伤害属性，体质为次要伤害属性。&lt;br /&gt;
&lt;br /&gt;
一个拥有5意志与3体质的角色如果将他的魔法飞弹等级提升至6，那么他施展魔法飞弹时的平均伤害投掷便是: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0.95*(意志/2 + 体质/3 + 魔法飞弹/2)&lt;br /&gt;
=0.95*(5/2 + 3/3 + 6/2)&lt;br /&gt;
=0.95*(2.5 + 1 + 3) &lt;br /&gt;
=6[6.175] (地下城世界的所有投掷都使用去尾处理，小数部分忽略)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予投掷上的奖励与惩罚；平均投掷只反映期望，每次的投掷结果高低不定)&lt;br /&gt;
&lt;br /&gt;
其他技能的效果亦按照类似的方法计算&lt;br /&gt;
&lt;br /&gt;
==Test Rolls==&lt;br /&gt;
&lt;br /&gt;
After the average value has been determined, there will be a simulated dice roll.&lt;br /&gt;
Different dice with values from 0 up to a maximum value will be rolled. Fractions are rounded down. &lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=0 cellpadding=5&lt;br /&gt;
| '''die'''&lt;br /&gt;
| '''average'''&lt;br /&gt;
| '''value'''&lt;br /&gt;
|- &lt;br /&gt;
|D3&lt;br /&gt;
|1&lt;br /&gt;
|0, 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|D5&lt;br /&gt;
|2&lt;br /&gt;
|0 - 4&lt;br /&gt;
|-&lt;br /&gt;
|D7&lt;br /&gt;
|3&lt;br /&gt;
|0 - 6&lt;br /&gt;
|-&lt;br /&gt;
|D9&lt;br /&gt;
|4&lt;br /&gt;
|0 - 8&lt;br /&gt;
|-&lt;br /&gt;
|D11&lt;br /&gt;
|5&lt;br /&gt;
|0 - 10&lt;br /&gt;
|-&lt;br /&gt;
|D13&lt;br /&gt;
|6&lt;br /&gt;
|0 - 12&lt;br /&gt;
|-&lt;br /&gt;
|D15&lt;br /&gt;
|7&lt;br /&gt;
|0 - 14&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|D (2 X +1) &lt;br /&gt;
|X&lt;br /&gt;
|0 - 2 X&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on the average value of the test roll more than one die will be used.&lt;br /&gt;
A D15 is usually the maximum dice value (dice value from 0 to 14)&lt;br /&gt;
There will never be more than 6 similar dice at any given time.&lt;br /&gt;
To make sure that the average roll equals the average value, an additional smaller die will be used in the calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=0 cellpadding=5&lt;br /&gt;
| '''average'''&lt;br /&gt;
| '''die'''&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|D3&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D5&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|D15&lt;br /&gt;
|-&lt;br /&gt;
|8 &lt;br /&gt;
|D15 + D3 &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|D15 + D5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|D15 + D7&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|2 D15 &lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|2 D15 + D3&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|2 D16 + D3&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|- &lt;br /&gt;
|42           &lt;br /&gt;
|6 D15&lt;br /&gt;
|-&lt;br /&gt;
|43            &lt;br /&gt;
|6 D15 + D3&lt;br /&gt;
|-&lt;br /&gt;
|44            &lt;br /&gt;
|6 D15 + D5&lt;br /&gt;
|-&lt;br /&gt;
|46            &lt;br /&gt;
|6 D15 + D7&lt;br /&gt;
|-&lt;br /&gt;
|47            &lt;br /&gt;
|6 D15 + D9&lt;br /&gt;
|-&lt;br /&gt;
|48            &lt;br /&gt;
|6 D17&lt;br /&gt;
|-&lt;br /&gt;
|49            &lt;br /&gt;
|6 D17 + D3&lt;br /&gt;
|-&lt;br /&gt;
|50            &lt;br /&gt;
|6 D17 + D5&lt;br /&gt;
|-&lt;br /&gt;
|...           &lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|53            &lt;br /&gt;
|6 D17 + D11&lt;br /&gt;
|-&lt;br /&gt;
|54            &lt;br /&gt;
|6 D19&lt;br /&gt;
|-&lt;br /&gt;
|55            &lt;br /&gt;
|6 D19 + D3&lt;br /&gt;
|-&lt;br /&gt;
|...           &lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Noctimarge</name></author>
		
	</entry>
	<entry>
		<id>://world-of-dungeons.org/wiki/index.php?title=%E9%AA%B0%E5%AD%90%E7%B3%BB%E7%BB%9F&amp;diff=7</id>
		<title>骰子系统</title>
		<link rel="alternate" type="text/html" href="://world-of-dungeons.org/wiki/index.php?title=%E9%AA%B0%E5%AD%90%E7%B3%BB%E7%BB%9F&amp;diff=7"/>
		<updated>2008-06-27T04:51:14Z</updated>

		<summary type="html">&lt;p&gt;Noctimarge: ===以魔法飞弹作为例子说明===&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 该页面涉及地下城世界的伤害命中计算等内容(测试，未完成) =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==攻击投掷==&lt;br /&gt;
&lt;br /&gt;
平均攻击投掷为&lt;br /&gt;
&lt;br /&gt;
2 * 主要攻击属性 + 1 * 次要攻击属性 + 2 * 技能等级&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===以魔法飞弹作为例子说明===&lt;br /&gt;
&lt;br /&gt;
魔法飞弹以感知作为主要攻击属性，智力为次要攻击属性。&lt;br /&gt;
&lt;br /&gt;
一个拥有4感知与3智力的角色如果将他的魔法飞弹等级提升至6，那么他施展魔法飞弹时的平均攻击投掷便是: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
2*感知 + 1*智力 + 2*魔法飞弹&lt;br /&gt;
=2*4 + 1*3 + 2*6&lt;br /&gt;
=23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予投掷上的奖励与惩罚，种族特色亦会影响这个值；平均投掷只反映期望，每次的投掷结果高低不定)&lt;br /&gt;
&lt;br /&gt;
对手的防御投掷也使用相同的计算方式，此处若以 [https://wca11.world-of-dungeons.org/wod/spiel/hero/skill.php?key=5oqX6a2U 抗魔] 抵抗飞弹，平均防御投掷为：&lt;br /&gt;
&lt;br /&gt;
(假设对手属性为5意志4智力并拥有等级7的抗魔)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(2*意志 + 1*智力 + 2*抗魔)*1.2&lt;br /&gt;
=(2*5 + 1*4 + 2*7)*1.2&lt;br /&gt;
=33[33.6] (地下城世界的所有投掷都使用去尾处理，小数部分忽略)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予投掷上的奖励与惩罚，种族特色亦会影响这个值；平均投掷只反映期望，每次的投掷结果高低不定)&lt;br /&gt;
&lt;br /&gt;
当攻击投掷(实际投掷结果，并非平均投掷)高于防御投掷时攻击有效。&lt;br /&gt;
&lt;br /&gt;
==伤害投掷==&lt;br /&gt;
&lt;br /&gt;
平均伤害投掷为：&lt;br /&gt;
&lt;br /&gt;
主要伤害属性 / 2 + 次要伤害属性 / 3 + 技能等级 / 2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===以魔法飞弹作为例子说明===&lt;br /&gt;
&lt;br /&gt;
魔法飞弹以意志作为主要伤害属性，体质为次要伤害属性。&lt;br /&gt;
&lt;br /&gt;
一个拥有5意志与3体质的角色如果将他的魔法飞弹等级提升至6，那么他施展魔法飞弹时的平均伤害投掷便是: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
意志/2 + 体质/3 + 魔法飞弹/2&lt;br /&gt;
=0.95*(5/2 + 3/3 + 6/2)&lt;br /&gt;
=0.95(2.5 + 1 + 3) &lt;br /&gt;
=6[6.175]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予投掷上的奖励与惩罚；平均投掷只反映期望，每次的投掷结果高低不定)&lt;br /&gt;
&lt;br /&gt;
其他技能的效果亦按照类似的方法计算&lt;br /&gt;
&lt;br /&gt;
==Test Rolls==&lt;br /&gt;
&lt;br /&gt;
After the average value has been determined, there will be a simulated dice roll.&lt;br /&gt;
Different dice with values from 0 up to a maximum value will be rolled. Fractions are rounded down. &lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=0 cellpadding=5&lt;br /&gt;
| '''die'''&lt;br /&gt;
| '''average'''&lt;br /&gt;
| '''value'''&lt;br /&gt;
|- &lt;br /&gt;
|D3&lt;br /&gt;
|1&lt;br /&gt;
|0, 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|D5&lt;br /&gt;
|2&lt;br /&gt;
|0 - 4&lt;br /&gt;
|-&lt;br /&gt;
|D7&lt;br /&gt;
|3&lt;br /&gt;
|0 - 6&lt;br /&gt;
|-&lt;br /&gt;
|D9&lt;br /&gt;
|4&lt;br /&gt;
|0 - 8&lt;br /&gt;
|-&lt;br /&gt;
|D11&lt;br /&gt;
|5&lt;br /&gt;
|0 - 10&lt;br /&gt;
|-&lt;br /&gt;
|D13&lt;br /&gt;
|6&lt;br /&gt;
|0 - 12&lt;br /&gt;
|-&lt;br /&gt;
|D15&lt;br /&gt;
|7&lt;br /&gt;
|0 - 14&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|D (2 X +1) &lt;br /&gt;
|X&lt;br /&gt;
|0 - 2 X&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on the average value of the test roll more than one die will be used.&lt;br /&gt;
A D15 is usually the maximum dice value (dice value from 0 to 14)&lt;br /&gt;
There will never be more than 6 similar dice at any given time.&lt;br /&gt;
To make sure that the average roll equals the average value, an additional smaller die will be used in the calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=0 cellpadding=5&lt;br /&gt;
| '''average'''&lt;br /&gt;
| '''die'''&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|D3&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D5&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|D15&lt;br /&gt;
|-&lt;br /&gt;
|8 &lt;br /&gt;
|D15 + D3 &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|D15 + D5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|D15 + D7&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|2 D15 &lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|2 D15 + D3&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|2 D16 + D3&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|- &lt;br /&gt;
|42           &lt;br /&gt;
|6 D15&lt;br /&gt;
|-&lt;br /&gt;
|43            &lt;br /&gt;
|6 D15 + D3&lt;br /&gt;
|-&lt;br /&gt;
|44            &lt;br /&gt;
|6 D15 + D5&lt;br /&gt;
|-&lt;br /&gt;
|46            &lt;br /&gt;
|6 D15 + D7&lt;br /&gt;
|-&lt;br /&gt;
|47            &lt;br /&gt;
|6 D15 + D9&lt;br /&gt;
|-&lt;br /&gt;
|48            &lt;br /&gt;
|6 D17&lt;br /&gt;
|-&lt;br /&gt;
|49            &lt;br /&gt;
|6 D17 + D3&lt;br /&gt;
|-&lt;br /&gt;
|50            &lt;br /&gt;
|6 D17 + D5&lt;br /&gt;
|-&lt;br /&gt;
|...           &lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|53            &lt;br /&gt;
|6 D17 + D11&lt;br /&gt;
|-&lt;br /&gt;
|54            &lt;br /&gt;
|6 D19&lt;br /&gt;
|-&lt;br /&gt;
|55            &lt;br /&gt;
|6 D19 + D3&lt;br /&gt;
|-&lt;br /&gt;
|...           &lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Noctimarge</name></author>
		
	</entry>
	<entry>
		<id>://world-of-dungeons.org/wiki/index.php?title=%E9%AA%B0%E5%AD%90%E7%B3%BB%E7%BB%9F&amp;diff=6</id>
		<title>骰子系统</title>
		<link rel="alternate" type="text/html" href="://world-of-dungeons.org/wiki/index.php?title=%E9%AA%B0%E5%AD%90%E7%B3%BB%E7%BB%9F&amp;diff=6"/>
		<updated>2008-06-27T04:45:19Z</updated>

		<summary type="html">&lt;p&gt;Noctimarge: /* Damage Roll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 该页面涉及地下城世界的伤害命中计算等内容(测试，未完成) =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==攻击投掷==&lt;br /&gt;
&lt;br /&gt;
平均攻击投掷为&lt;br /&gt;
&lt;br /&gt;
2 * 主要攻击属性 + 1 * 次要攻击属性 + 2 * 技能等级&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===以魔法飞弹作为例子说明===&lt;br /&gt;
&lt;br /&gt;
魔法飞弹以感知作为主要攻击属性，智力为次要攻击属性。&lt;br /&gt;
&lt;br /&gt;
一个拥有4感知与3智力的角色如果将他的魔法飞弹等级提升至6，那么他施展魔法飞弹时的平均攻击投掷便是: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
2*感知 + 1*智力 + 2*魔法飞弹&lt;br /&gt;
=2*4 + 1*3 + 2*6&lt;br /&gt;
=23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予投掷上的奖励与惩罚，种族特色亦会影响这个值；平均投掷只反映期望，每次的投掷结果高低不定)&lt;br /&gt;
&lt;br /&gt;
对手的防御投掷也使用相同的计算方式，此处若以 [https://wca11.world-of-dungeons.org/wod/spiel/hero/skill.php?key=5oqX6a2U 抗魔] 抵抗飞弹，平均防御投掷为：&lt;br /&gt;
&lt;br /&gt;
(假设对手属性为5意志4智力并拥有等级7的抗魔)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(2*意志 + 1*智力 + 2*抗魔)*1.2&lt;br /&gt;
=(2*5 + 1*4 + 2*7)*1.2&lt;br /&gt;
=33[33.6] (地下城世界的所有投掷都使用去尾处理，小数部分忽略)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予投掷上的奖励与惩罚，种族特色亦会影响这个值；平均投掷只反映期望，每次的投掷结果高低不定)&lt;br /&gt;
&lt;br /&gt;
当攻击投掷(实际投掷结果，并非平均投掷)高于防御投掷时攻击有效。&lt;br /&gt;
&lt;br /&gt;
==伤害投掷==&lt;br /&gt;
&lt;br /&gt;
平均伤害投掷为：&lt;br /&gt;
&lt;br /&gt;
主要伤害属性 / 2 + 次要伤害属性 / 3 + 技能等级 / 2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example: Brawling===&lt;br /&gt;
&lt;br /&gt;
Brawling has strength as its primary damage attribute, and constitution as its secondary damage attribute.&lt;br /&gt;
&lt;br /&gt;
If your hero has 4 strength, 6 constitution and level 8 brawling, the average damage roll is: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
strength/2 + constitution/3 + brawling/2&lt;br /&gt;
=4/2 + 6/3 + 8/2 &lt;br /&gt;
= 2 + 2 + 4 &lt;br /&gt;
= 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(note: some items lend an additional bonus or malus to this value)&lt;br /&gt;
&lt;br /&gt;
Effects of spells and skills are calculated in a similar manner.&lt;br /&gt;
&lt;br /&gt;
==Test Rolls==&lt;br /&gt;
&lt;br /&gt;
After the average value has been determined, there will be a simulated dice roll.&lt;br /&gt;
Different dice with values from 0 up to a maximum value will be rolled. Fractions are rounded down. &lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=0 cellpadding=5&lt;br /&gt;
| '''die'''&lt;br /&gt;
| '''average'''&lt;br /&gt;
| '''value'''&lt;br /&gt;
|- &lt;br /&gt;
|D3&lt;br /&gt;
|1&lt;br /&gt;
|0, 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|D5&lt;br /&gt;
|2&lt;br /&gt;
|0 - 4&lt;br /&gt;
|-&lt;br /&gt;
|D7&lt;br /&gt;
|3&lt;br /&gt;
|0 - 6&lt;br /&gt;
|-&lt;br /&gt;
|D9&lt;br /&gt;
|4&lt;br /&gt;
|0 - 8&lt;br /&gt;
|-&lt;br /&gt;
|D11&lt;br /&gt;
|5&lt;br /&gt;
|0 - 10&lt;br /&gt;
|-&lt;br /&gt;
|D13&lt;br /&gt;
|6&lt;br /&gt;
|0 - 12&lt;br /&gt;
|-&lt;br /&gt;
|D15&lt;br /&gt;
|7&lt;br /&gt;
|0 - 14&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|D (2 X +1) &lt;br /&gt;
|X&lt;br /&gt;
|0 - 2 X&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on the average value of the test roll more than one die will be used.&lt;br /&gt;
A D15 is usually the maximum dice value (dice value from 0 to 14)&lt;br /&gt;
There will never be more than 6 similar dice at any given time.&lt;br /&gt;
To make sure that the average roll equals the average value, an additional smaller die will be used in the calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=0 cellpadding=5&lt;br /&gt;
| '''average'''&lt;br /&gt;
| '''die'''&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|D3&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D5&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|D15&lt;br /&gt;
|-&lt;br /&gt;
|8 &lt;br /&gt;
|D15 + D3 &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|D15 + D5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|D15 + D7&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|2 D15 &lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|2 D15 + D3&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|2 D16 + D3&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|- &lt;br /&gt;
|42           &lt;br /&gt;
|6 D15&lt;br /&gt;
|-&lt;br /&gt;
|43            &lt;br /&gt;
|6 D15 + D3&lt;br /&gt;
|-&lt;br /&gt;
|44            &lt;br /&gt;
|6 D15 + D5&lt;br /&gt;
|-&lt;br /&gt;
|46            &lt;br /&gt;
|6 D15 + D7&lt;br /&gt;
|-&lt;br /&gt;
|47            &lt;br /&gt;
|6 D15 + D9&lt;br /&gt;
|-&lt;br /&gt;
|48            &lt;br /&gt;
|6 D17&lt;br /&gt;
|-&lt;br /&gt;
|49            &lt;br /&gt;
|6 D17 + D3&lt;br /&gt;
|-&lt;br /&gt;
|50            &lt;br /&gt;
|6 D17 + D5&lt;br /&gt;
|-&lt;br /&gt;
|...           &lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|53            &lt;br /&gt;
|6 D17 + D11&lt;br /&gt;
|-&lt;br /&gt;
|54            &lt;br /&gt;
|6 D19&lt;br /&gt;
|-&lt;br /&gt;
|55            &lt;br /&gt;
|6 D19 + D3&lt;br /&gt;
|-&lt;br /&gt;
|...           &lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Noctimarge</name></author>
		
	</entry>
	<entry>
		<id>://world-of-dungeons.org/wiki/index.php?title=%E9%AA%B0%E5%AD%90%E7%B3%BB%E7%BB%9F&amp;diff=5</id>
		<title>骰子系统</title>
		<link rel="alternate" type="text/html" href="://world-of-dungeons.org/wiki/index.php?title=%E9%AA%B0%E5%AD%90%E7%B3%BB%E7%BB%9F&amp;diff=5"/>
		<updated>2008-06-27T04:32:15Z</updated>

		<summary type="html">&lt;p&gt;Noctimarge: /* 以魔法飞弹作为例子说明 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 该页面涉及地下城世界的伤害命中计算等内容(测试，未完成) =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==攻击投掷==&lt;br /&gt;
&lt;br /&gt;
平均攻击投掷为&lt;br /&gt;
&lt;br /&gt;
2 * 主要攻击属性 + 1 * 次要攻击属性 + 2 * 技能等级&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===以魔法飞弹作为例子说明===&lt;br /&gt;
&lt;br /&gt;
魔法飞弹以感知作为主要攻击属性，智力为次要攻击属性。&lt;br /&gt;
&lt;br /&gt;
一个拥有4感知与3智力的角色如果将他的魔法飞弹等级提升至6，那么他施展魔法飞弹时的平均攻击投掷便是: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
2*感知 + 1*智力 + 2*魔法飞弹&lt;br /&gt;
=2*4 + 1*3 + 2*6&lt;br /&gt;
=23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予投掷上的奖励与惩罚，种族特色亦会影响这个值；平均投掷只反映期望，每次的投掷结果高低不定)&lt;br /&gt;
&lt;br /&gt;
对手的防御投掷也使用相同的计算方式，此处若以 [https://wca11.world-of-dungeons.org/wod/spiel/hero/skill.php?key=5oqX6a2U 抗魔] 抵抗飞弹，平均防御投掷为：&lt;br /&gt;
&lt;br /&gt;
(假设对手属性为5意志4智力并拥有等级7的抗魔)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(2*意志 + 1*智力 + 2*抗魔)*1.2&lt;br /&gt;
=(2*5 + 1*4 + 2*7)*1.2&lt;br /&gt;
=33[33.6] (地下城世界的所有投掷都使用去尾处理，小数部分忽略)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予投掷上的奖励与惩罚，种族特色亦会影响这个值；平均投掷只反映期望，每次的投掷结果高低不定)&lt;br /&gt;
&lt;br /&gt;
当攻击投掷(实际投掷结果，并非平均投掷)高于防御投掷时攻击有效。&lt;br /&gt;
&lt;br /&gt;
==Damage Roll==&lt;br /&gt;
&lt;br /&gt;
The basic damage roll is: &lt;br /&gt;
&lt;br /&gt;
primary damage attribute / 2 + secondary damage attribute / 3 + skill level / 2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example: Brawling===&lt;br /&gt;
&lt;br /&gt;
Brawling has strength as its primary damage attribute, and constitution as its secondary damage attribute.&lt;br /&gt;
&lt;br /&gt;
If your hero has 4 strength, 6 constitution and level 8 brawling, the average damage roll is: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
strength/2 + constitution/3 + brawling/2&lt;br /&gt;
=4/2 + 6/3 + 8/2 &lt;br /&gt;
= 2 + 2 + 4 &lt;br /&gt;
= 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(note: some items lend an additional bonus or malus to this value)&lt;br /&gt;
&lt;br /&gt;
Effects of spells and skills are calculated in a similar manner.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Test Rolls==&lt;br /&gt;
&lt;br /&gt;
After the average value has been determined, there will be a simulated dice roll.&lt;br /&gt;
Different dice with values from 0 up to a maximum value will be rolled. Fractions are rounded down. &lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=0 cellpadding=5&lt;br /&gt;
| '''die'''&lt;br /&gt;
| '''average'''&lt;br /&gt;
| '''value'''&lt;br /&gt;
|- &lt;br /&gt;
|D3&lt;br /&gt;
|1&lt;br /&gt;
|0, 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|D5&lt;br /&gt;
|2&lt;br /&gt;
|0 - 4&lt;br /&gt;
|-&lt;br /&gt;
|D7&lt;br /&gt;
|3&lt;br /&gt;
|0 - 6&lt;br /&gt;
|-&lt;br /&gt;
|D9&lt;br /&gt;
|4&lt;br /&gt;
|0 - 8&lt;br /&gt;
|-&lt;br /&gt;
|D11&lt;br /&gt;
|5&lt;br /&gt;
|0 - 10&lt;br /&gt;
|-&lt;br /&gt;
|D13&lt;br /&gt;
|6&lt;br /&gt;
|0 - 12&lt;br /&gt;
|-&lt;br /&gt;
|D15&lt;br /&gt;
|7&lt;br /&gt;
|0 - 14&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|D (2 X +1) &lt;br /&gt;
|X&lt;br /&gt;
|0 - 2 X&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on the average value of the test roll more than one die will be used.&lt;br /&gt;
A D15 is usually the maximum dice value (dice value from 0 to 14)&lt;br /&gt;
There will never be more than 6 similar dice at any given time.&lt;br /&gt;
To make sure that the average roll equals the average value, an additional smaller die will be used in the calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=0 cellpadding=5&lt;br /&gt;
| '''average'''&lt;br /&gt;
| '''die'''&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|D3&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D5&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|D15&lt;br /&gt;
|-&lt;br /&gt;
|8 &lt;br /&gt;
|D15 + D3 &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|D15 + D5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|D15 + D7&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|2 D15 &lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|2 D15 + D3&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|2 D16 + D3&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|- &lt;br /&gt;
|42           &lt;br /&gt;
|6 D15&lt;br /&gt;
|-&lt;br /&gt;
|43            &lt;br /&gt;
|6 D15 + D3&lt;br /&gt;
|-&lt;br /&gt;
|44            &lt;br /&gt;
|6 D15 + D5&lt;br /&gt;
|-&lt;br /&gt;
|46            &lt;br /&gt;
|6 D15 + D7&lt;br /&gt;
|-&lt;br /&gt;
|47            &lt;br /&gt;
|6 D15 + D9&lt;br /&gt;
|-&lt;br /&gt;
|48            &lt;br /&gt;
|6 D17&lt;br /&gt;
|-&lt;br /&gt;
|49            &lt;br /&gt;
|6 D17 + D3&lt;br /&gt;
|-&lt;br /&gt;
|50            &lt;br /&gt;
|6 D17 + D5&lt;br /&gt;
|-&lt;br /&gt;
|...           &lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|53            &lt;br /&gt;
|6 D17 + D11&lt;br /&gt;
|-&lt;br /&gt;
|54            &lt;br /&gt;
|6 D19&lt;br /&gt;
|-&lt;br /&gt;
|55            &lt;br /&gt;
|6 D19 + D3&lt;br /&gt;
|-&lt;br /&gt;
|...           &lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Noctimarge</name></author>
		
	</entry>
	<entry>
		<id>://world-of-dungeons.org/wiki/index.php?title=%E9%AA%B0%E5%AD%90%E7%B3%BB%E7%BB%9F&amp;diff=4</id>
		<title>骰子系统</title>
		<link rel="alternate" type="text/html" href="://world-of-dungeons.org/wiki/index.php?title=%E9%AA%B0%E5%AD%90%E7%B3%BB%E7%BB%9F&amp;diff=4"/>
		<updated>2008-06-27T04:09:39Z</updated>

		<summary type="html">&lt;p&gt;Noctimarge: /* 以魔法飞弹作为例子说明 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 该页面涉及地下城世界的伤害命中计算等内容(测试，未完成) =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==攻击投掷==&lt;br /&gt;
&lt;br /&gt;
平均攻击投掷为&lt;br /&gt;
&lt;br /&gt;
2 * 主要攻击属性 + 1 * 次要攻击属性 + 2 * 技能等级&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===以魔法飞弹作为例子说明===&lt;br /&gt;
&lt;br /&gt;
魔法飞弹以感知作为主要攻击属性，智力为次要攻击属性。&lt;br /&gt;
&lt;br /&gt;
一个拥有4感知与3智力的角色如果将他的魔法飞弹等级至6，那么他施展魔法飞弹时的平均攻击投掷便是: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
2*感知 + 1*智力 + 2*魔法飞弹&lt;br /&gt;
=2*4 + 1*3 + 2*6&lt;br /&gt;
=23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予投掷上的奖励与惩罚，种族特色亦会影响这个值；平均投掷只反映期望，每次的投掷结果高低不定)&lt;br /&gt;
&lt;br /&gt;
对手的防御投掷也使用相同的计算方式，此处若以 [https://wca11.world-of-dungeons.org/wod/spiel/hero/skill.php?key=5oqX6a2U 抗魔] 抵抗飞弹，平均防御投掷为：&lt;br /&gt;
&lt;br /&gt;
(假设对手属性为5意志4智力并拥有等级7的抗魔)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(2*意志 + 1*智力 + 2*抗魔)*1.2&lt;br /&gt;
=(2*5 + 1*4 + 2*7)*1.2&lt;br /&gt;
=33[33.6] (地下城世界的所有投掷都使用去尾处理，小数部分忽略)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予投掷上的奖励与惩罚，种族特色亦会影响这个值；平均投掷只反映期望，每次的投掷结果高低不定)&lt;br /&gt;
&lt;br /&gt;
当攻击投掷(实际投掷结果，并非平均投掷)高于防御投掷时攻击有效。&lt;br /&gt;
&lt;br /&gt;
==Damage Roll==&lt;br /&gt;
&lt;br /&gt;
The basic damage roll is: &lt;br /&gt;
&lt;br /&gt;
primary damage attribute / 2 + secondary damage attribute / 3 + skill level / 2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example: Brawling===&lt;br /&gt;
&lt;br /&gt;
Brawling has strength as its primary damage attribute, and constitution as its secondary damage attribute.&lt;br /&gt;
&lt;br /&gt;
If your hero has 4 strength, 6 constitution and level 8 brawling, the average damage roll is: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
strength/2 + constitution/3 + brawling/2&lt;br /&gt;
=4/2 + 6/3 + 8/2 &lt;br /&gt;
= 2 + 2 + 4 &lt;br /&gt;
= 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(note: some items lend an additional bonus or malus to this value)&lt;br /&gt;
&lt;br /&gt;
Effects of spells and skills are calculated in a similar manner.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Test Rolls==&lt;br /&gt;
&lt;br /&gt;
After the average value has been determined, there will be a simulated dice roll.&lt;br /&gt;
Different dice with values from 0 up to a maximum value will be rolled. Fractions are rounded down. &lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=0 cellpadding=5&lt;br /&gt;
| '''die'''&lt;br /&gt;
| '''average'''&lt;br /&gt;
| '''value'''&lt;br /&gt;
|- &lt;br /&gt;
|D3&lt;br /&gt;
|1&lt;br /&gt;
|0, 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|D5&lt;br /&gt;
|2&lt;br /&gt;
|0 - 4&lt;br /&gt;
|-&lt;br /&gt;
|D7&lt;br /&gt;
|3&lt;br /&gt;
|0 - 6&lt;br /&gt;
|-&lt;br /&gt;
|D9&lt;br /&gt;
|4&lt;br /&gt;
|0 - 8&lt;br /&gt;
|-&lt;br /&gt;
|D11&lt;br /&gt;
|5&lt;br /&gt;
|0 - 10&lt;br /&gt;
|-&lt;br /&gt;
|D13&lt;br /&gt;
|6&lt;br /&gt;
|0 - 12&lt;br /&gt;
|-&lt;br /&gt;
|D15&lt;br /&gt;
|7&lt;br /&gt;
|0 - 14&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|D (2 X +1) &lt;br /&gt;
|X&lt;br /&gt;
|0 - 2 X&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on the average value of the test roll more than one die will be used.&lt;br /&gt;
A D15 is usually the maximum dice value (dice value from 0 to 14)&lt;br /&gt;
There will never be more than 6 similar dice at any given time.&lt;br /&gt;
To make sure that the average roll equals the average value, an additional smaller die will be used in the calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=0 cellpadding=5&lt;br /&gt;
| '''average'''&lt;br /&gt;
| '''die'''&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|D3&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D5&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|D15&lt;br /&gt;
|-&lt;br /&gt;
|8 &lt;br /&gt;
|D15 + D3 &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|D15 + D5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|D15 + D7&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|2 D15 &lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|2 D15 + D3&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|2 D16 + D3&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|- &lt;br /&gt;
|42           &lt;br /&gt;
|6 D15&lt;br /&gt;
|-&lt;br /&gt;
|43            &lt;br /&gt;
|6 D15 + D3&lt;br /&gt;
|-&lt;br /&gt;
|44            &lt;br /&gt;
|6 D15 + D5&lt;br /&gt;
|-&lt;br /&gt;
|46            &lt;br /&gt;
|6 D15 + D7&lt;br /&gt;
|-&lt;br /&gt;
|47            &lt;br /&gt;
|6 D15 + D9&lt;br /&gt;
|-&lt;br /&gt;
|48            &lt;br /&gt;
|6 D17&lt;br /&gt;
|-&lt;br /&gt;
|49            &lt;br /&gt;
|6 D17 + D3&lt;br /&gt;
|-&lt;br /&gt;
|50            &lt;br /&gt;
|6 D17 + D5&lt;br /&gt;
|-&lt;br /&gt;
|...           &lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|53            &lt;br /&gt;
|6 D17 + D11&lt;br /&gt;
|-&lt;br /&gt;
|54            &lt;br /&gt;
|6 D19&lt;br /&gt;
|-&lt;br /&gt;
|55            &lt;br /&gt;
|6 D19 + D3&lt;br /&gt;
|-&lt;br /&gt;
|...           &lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Noctimarge</name></author>
		
	</entry>
	<entry>
		<id>://world-of-dungeons.org/wiki/index.php?title=%E9%AA%B0%E5%AD%90%E7%B3%BB%E7%BB%9F&amp;diff=3</id>
		<title>骰子系统</title>
		<link rel="alternate" type="text/html" href="://world-of-dungeons.org/wiki/index.php?title=%E9%AA%B0%E5%AD%90%E7%B3%BB%E7%BB%9F&amp;diff=3"/>
		<updated>2008-06-26T16:25:48Z</updated>

		<summary type="html">&lt;p&gt;Noctimarge: 新页面: = 该页面涉及地下城世界的伤害命中计算等内容(测试，未完成) =   ==攻击投掷==  平均攻击投掷为  2 * 主要攻击属性 + 1 * 次要攻击属性 + 2 * 技...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 该页面涉及地下城世界的伤害命中计算等内容(测试，未完成) =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==攻击投掷==&lt;br /&gt;
&lt;br /&gt;
平均攻击投掷为&lt;br /&gt;
&lt;br /&gt;
2 * 主要攻击属性 + 1 * 次要攻击属性 + 2 * 技能等级&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===以魔法飞弹作为例子说明===&lt;br /&gt;
&lt;br /&gt;
魔法飞弹以感知作为主要攻击属性，智力为次要攻击属性。&lt;br /&gt;
&lt;br /&gt;
一个拥有4感知与3智力的角色如果将他的魔法飞弹等级至6，那么他施展魔法飞弹时的平均攻击投掷便是: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
2*感知 + 1*智力 + 2*魔法飞弹&lt;br /&gt;
=2*4 + 1*3 + 2*6&lt;br /&gt;
=23&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(注意：一些物品给予攻击上的奖励与惩罚，种族特色亦会影响这个值)&lt;br /&gt;
&lt;br /&gt;
Your opponents defense [[Combat System - Parry Attacks|defense roll]] is calculated in a similar manner.&lt;br /&gt;
&lt;br /&gt;
Your opponent may use 2 skills for parrying your attack([http://info.world-of-dungeons.net/wod/spiel/hero/skill.php?key=ZG9kZ2UgYmxvdyAg Dodge blow],  &lt;br /&gt;
[http://info.world-of-dungeons.net/wod/spiel/hero/skill.php?key=dXNlIHNoaWVsZCAg Use shield]) or just natural defenses. See [[Combat System - Parry Attacks|defense roll]] to find out which attributes are used.&lt;br /&gt;
&lt;br /&gt;
If your opponent is using [http://info.world-of-dungeons.net/wod/spiel/hero/skill.php?key=ZG9kZ2UgYmxvdyAg Dodge blow] and has 4 dexterity, 6 agility and rank 6 dodge blow, the average defense roll is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(2*dexterity + 1*agility + 2*dodge blow)*1.1&lt;br /&gt;
=(2*4 + 1*6 + 2*6)*1.1&lt;br /&gt;
=(8 + 6 + 12)*1.1&lt;br /&gt;
=26*1.1=28 (calculations in WoD are always rounded down)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(note: some items lend an additional bonus or malus to this value)&lt;br /&gt;
(note: each roll will deviate randomly up or down)&lt;br /&gt;
&lt;br /&gt;
If the attackers roll is higher than the defenders, the damage roll will be initiated.&lt;br /&gt;
&lt;br /&gt;
==Damage Roll==&lt;br /&gt;
&lt;br /&gt;
The basic damage roll is: &lt;br /&gt;
&lt;br /&gt;
primary damage attribute / 2 + secondary damage attribute / 3 + skill level / 2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Example: Brawling===&lt;br /&gt;
&lt;br /&gt;
Brawling has strength as its primary damage attribute, and constitution as its secondary damage attribute.&lt;br /&gt;
&lt;br /&gt;
If your hero has 4 strength, 6 constitution and level 8 brawling, the average damage roll is: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
strength/2 + constitution/3 + brawling/2&lt;br /&gt;
=4/2 + 6/3 + 8/2 &lt;br /&gt;
= 2 + 2 + 4 &lt;br /&gt;
= 8&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
(note: some items lend an additional bonus or malus to this value)&lt;br /&gt;
&lt;br /&gt;
Effects of spells and skills are calculated in a similar manner.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Test Rolls==&lt;br /&gt;
&lt;br /&gt;
After the average value has been determined, there will be a simulated dice roll.&lt;br /&gt;
Different dice with values from 0 up to a maximum value will be rolled. Fractions are rounded down. &lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=0 cellpadding=5&lt;br /&gt;
| '''die'''&lt;br /&gt;
| '''average'''&lt;br /&gt;
| '''value'''&lt;br /&gt;
|- &lt;br /&gt;
|D3&lt;br /&gt;
|1&lt;br /&gt;
|0, 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|D5&lt;br /&gt;
|2&lt;br /&gt;
|0 - 4&lt;br /&gt;
|-&lt;br /&gt;
|D7&lt;br /&gt;
|3&lt;br /&gt;
|0 - 6&lt;br /&gt;
|-&lt;br /&gt;
|D9&lt;br /&gt;
|4&lt;br /&gt;
|0 - 8&lt;br /&gt;
|-&lt;br /&gt;
|D11&lt;br /&gt;
|5&lt;br /&gt;
|0 - 10&lt;br /&gt;
|-&lt;br /&gt;
|D13&lt;br /&gt;
|6&lt;br /&gt;
|0 - 12&lt;br /&gt;
|-&lt;br /&gt;
|D15&lt;br /&gt;
|7&lt;br /&gt;
|0 - 14&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|D (2 X +1) &lt;br /&gt;
|X&lt;br /&gt;
|0 - 2 X&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on the average value of the test roll more than one die will be used.&lt;br /&gt;
A D15 is usually the maximum dice value (dice value from 0 to 14)&lt;br /&gt;
There will never be more than 6 similar dice at any given time.&lt;br /&gt;
To make sure that the average roll equals the average value, an additional smaller die will be used in the calculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
{| border=0 cellspacing=0 cellpadding=5&lt;br /&gt;
| '''average'''&lt;br /&gt;
| '''die'''&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|D3&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|D5&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|D15&lt;br /&gt;
|-&lt;br /&gt;
|8 &lt;br /&gt;
|D15 + D3 &lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|D15 + D5&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|D15 + D7&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|2 D15 &lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|2 D15 + D3&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|2 D16 + D3&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|- &lt;br /&gt;
|42           &lt;br /&gt;
|6 D15&lt;br /&gt;
|-&lt;br /&gt;
|43            &lt;br /&gt;
|6 D15 + D3&lt;br /&gt;
|-&lt;br /&gt;
|44            &lt;br /&gt;
|6 D15 + D5&lt;br /&gt;
|-&lt;br /&gt;
|46            &lt;br /&gt;
|6 D15 + D7&lt;br /&gt;
|-&lt;br /&gt;
|47            &lt;br /&gt;
|6 D15 + D9&lt;br /&gt;
|-&lt;br /&gt;
|48            &lt;br /&gt;
|6 D17&lt;br /&gt;
|-&lt;br /&gt;
|49            &lt;br /&gt;
|6 D17 + D3&lt;br /&gt;
|-&lt;br /&gt;
|50            &lt;br /&gt;
|6 D17 + D5&lt;br /&gt;
|-&lt;br /&gt;
|...           &lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|53            &lt;br /&gt;
|6 D17 + D11&lt;br /&gt;
|-&lt;br /&gt;
|54            &lt;br /&gt;
|6 D19&lt;br /&gt;
|-&lt;br /&gt;
|55            &lt;br /&gt;
|6 D19 + D3&lt;br /&gt;
|-&lt;br /&gt;
|...           &lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Noctimarge</name></author>
		
	</entry>
</feed>