Difference between revisions of "战斗系统 - 受伤"
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===举例=== | ===举例=== |
Revision as of 07:00, 27 April 2013
玩家是受伤还是被击倒,取决于损失的 体力 (hp)。
有以下几种情况:
- 70% 损害或者更多: 重伤
- 40% 损害或者更多: 受伤
- 10% 损害或者更多: 轻伤
在计算时,百分数向下取整
举例
英雄碎骨者有33点体力hp。
那么当他
- 击倒 时损失了 33 或更多 hp
- 重伤 时损失了 24-32 hp
- 受伤时损失了 14-23 hp
- 轻伤 时损失了 4-13 hp
- 毫发无伤 时损失了 0-3 hp