Difference between revisions of "战斗系统 - 受伤"
From World of Dungeons - Enzykloplaedia
(新页面: Depending on the loss of hit points (hp), the hero is either wounded or struck.<br> Following grades are considered: * '''70%''' damage or more: '''severely wounded''' * '...) |
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− | + | 玩家是受伤还是被击倒,取决于损失的[[体力 | 体力]] (hp)。<br> | |
− | + | 有以下几种情况: | |
− | * '''70%''' | + | * '''70%''' 损害或者更多: '''severely wounded''' |
− | * '''40%''' | + | * '''40%''' 损害或者更多: '''wounded''' |
− | * '''10%''' | + | * '''10%''' 损害或者更多: '''slightly wounded''' |
− | + | 在计算时,百分数向下取整 | |
− | === | + | ===举例=== |
− | + | 英雄碎骨者有33点体力hp。<br>那么当他 | |
− | * '''struck down''' | + | * '''struck down''' 时损失了 '''33 或更多''' hp |
− | * '''severely wounded''' | + | * '''severely wounded''' 时损失了 '''24-32''' hp |
− | * '''wounded''' | + | * '''wounded'''时损失了 '''14-23''' hp |
− | * '''slightly wounded''' | + | * '''slightly wounded''' 时损失了 '''4-13''' hp |
− | * '''in perfect health''' | + | * '''in perfect health''' 时损失了 '''0-3''' hp |
Revision as of 16:09, 27 July 2008
玩家是受伤还是被击倒,取决于损失的 体力 (hp)。
有以下几种情况:
- 70% 损害或者更多: severely wounded
- 40% 损害或者更多: wounded
- 10% 损害或者更多: slightly wounded
在计算时,百分数向下取整
举例
英雄碎骨者有33点体力hp。
那么当他
- struck down 时损失了 33 或更多 hp
- severely wounded 时损失了 24-32 hp
- wounded时损失了 14-23 hp
- slightly wounded 时损失了 4-13 hp
- in perfect health 时损失了 0-3 hp