Difference between revisions of "战斗系统 - 受伤"

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(新页面: Depending on the loss of hit points (hp), the hero is either wounded or struck.<br> Following grades are considered: * '''70%''' damage or more: '''severely wounded''' * '...)
 
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Depending on the loss of [[Hitpoints | hit points]] (hp), the hero is either wounded or struck.<br>
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玩家是受伤还是被击倒,取决于损失的[[体力 | 体力]] (hp)<br>
Following grades are considered:
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有以下几种情况:
* '''70%''' damage or more: '''severely wounded'''
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* '''70%''' 损害或者更多: '''severely wounded'''
* '''40%''' damage or more: '''wounded'''
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* '''40%''' 损害或者更多: '''wounded'''
* '''10%''' damage or more: '''slightly wounded'''
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* '''10%''' 损害或者更多: '''slightly wounded'''
  
During calculation, percentages are always rounded down.
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在计算时,百分数向下取整
  
===Example===
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===举例===
  
The hero Bonebreaker has 33 hp.<br>He is
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英雄碎骨者有33点体力hp。<br>那么当他
* '''struck down''' with a loss of '''33 or more''' hp
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* '''struck down''' 时损失了 '''33 或更多''' hp
* '''severely wounded''' with a loss of '''24-32''' hp
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* '''severely wounded''' 时损失了 '''24-32''' hp
* '''wounded'''with a loss of '''14-23''' hp
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* '''wounded'''时损失了 '''14-23''' hp
* '''slightly wounded''' with a loss of '''4-13''' hp
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* '''slightly wounded''' 时损失了 '''4-13''' hp
* '''in perfect health''' with a loss of '''0-3''' hp
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* '''in perfect health''' 时损失了 '''0-3''' hp

Revision as of 17:09, 27 July 2008

玩家是受伤还是被击倒,取决于损失的 体力 (hp)。
有以下几种情况:

  • 70% 损害或者更多: severely wounded
  • 40% 损害或者更多: wounded
  • 10% 损害或者更多: slightly wounded

在计算时,百分数向下取整

举例

英雄碎骨者有33点体力hp。
那么当他

  • struck down 时损失了 33 或更多 hp
  • severely wounded 时损失了 24-32 hp
  • wounded时损失了 14-23 hp
  • slightly wounded 时损失了 4-13 hp
  • in perfect health 时损失了 0-3 hp
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